GuiOptionEditorSliderL

Constructors

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constructor(option: ProcessedOption, minValue: Float, maxValue: Float, minStep: Float)

Functions

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open fun getFloatValue(): Float
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open fun mouseInput(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, mouseEvent: MouseEvent): Boolean
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open fun render(renderContext: RenderContext, x: Int, y: Int, width: Int)