RenderContext
Functions
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public abstract void drawGradientRect(int zLevel, int left, int top, int right, int bottom, int startColor, int endColor)
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public void drawNinePatch(@NotNull() @NotNull() NinePatch<@NotNull() MyResourceLocation> patch, float x, float y, int width, int height)
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public abstract int drawString( @NotNull() @NotNull() IFontRenderer fontRenderer, @NotNull() @NotNull() String text, int x, int y, int color, boolean shadow)
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public void drawStringCenteredScaledMaxWidth( @NotNull() @NotNull() String text, @NotNull() @NotNull() IFontRenderer fr, float x, float y, boolean shadow, int length, int color)
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public final static Unit drawStringCenteredScalingDownWithMaxWidth( String text, Int centerX, Int centerY, Int maxWidth, Int color, Boolean shadow, IFontRenderer fr)
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public void drawStringScaledMaxWidth( @NotNull() @NotNull() String text, @NotNull() @NotNull() IFontRenderer fontRenderer, int x, int y, boolean shadow, int width, int color)
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public abstract void drawTexturedRect(float x, float y, float width, float height, float u1, float v1, float u2, float v2)
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@NotNull()
Dynamically load a buffered image into a minecraft bindable texture.
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public abstract void renderItemStack(@NotNull() @NotNull() IItemStack itemStack, int x, int y, @Nullable() @Nullable() String overlayText)
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public abstract void setTextureMinMagFilter(@NotNull() @NotNull() RenderContext.TextureFilter filter)
Set the texture min and mag filter which dictate how an image is upscaled / interpolated.