GuiOptionEditorColour
Functions
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open fun getImmContext(x: Int, y: Int, width: Int, height: Int, renderContext: RenderContext): GuiImmediateContext
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fun mouseInput(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, mouseEvent: MouseEvent): Boolean
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open fun mouseInputOverlay(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, mouseEvent: MouseEvent): Boolean
fun mouseInputOverlay(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, event: MouseEvent): Boolean
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Use renderOverlay instead.
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