GuiOptionEditorAccordion

Constructors

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constructor(option: ProcessedOption, accordionId: Int)

Properties

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@get:NotNull
val delegate: GuiComponent

Functions

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open fun closeOverlay()
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open fun fulfillsSearch(word: String): Boolean
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open fun getHeight(): Int
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open fun getImmContext(x: Int, y: Int, width: Int, height: Int, renderContext: RenderContext): GuiImmediateContext
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@ApiStatus.Internal
open fun getOption(): ProcessedOption
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@Nullable
open fun getOverlayDelegate(): @Nullable GuiComponent
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open fun getToggled(): Boolean
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fun mouseInput(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, mouseEvent: MouseEvent): Boolean
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open fun mouseInputOverlay(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, mouseEvent: MouseEvent): Boolean
fun mouseInputOverlay(x: Int, y: Int, width: Int, mouseX: Int, mouseY: Int, event: MouseEvent): Boolean
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open fun openOverlay(overlay: GuiComponent, overlayX: Int, overlayY: Int)
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open fun render(context: RenderContext, x: Int, y: Int, width: Int)
fun render(renderContext: RenderContext, x: Int, y: Int, width: Int)
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fun renderOverlay(x: Int, y: Int, width: Int)
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open fun setGuiContext(guiContext: GuiContext)
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open fun setToggled(toggled: Boolean)