MoulConfigRenderContext
Constructors
Functions
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open fun drawOnTop(layer: Layer, escapeScissors: RenderContext.ScissorBehaviour, later: Consumer<RenderContext>)
open fun drawOnTop(layer: Layer, escapeScissors: RenderContext.ScissorBehaviour, later: Consumer<RenderContext>)
open fun drawOnTop(layer: Layer, escapeScissors: RenderContext.ScissorBehaviour, later: Consumer<RenderContext>)
open fun drawOnTop(layer: Layer, escapeScissors: RenderContext.ScissorBehaviour, later: Consumer<RenderContext>)
open fun drawOnTop(layer: Layer, escapeScissors: RenderContext.ScissorBehaviour, later: Consumer<RenderContext>)
open fun drawOnTop(layer: Layer, escapeScissors: RenderContext.ScissorBehaviour, later: Consumer<RenderContext>)
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open fun drawString(fontRenderer: IFontRenderer, text: StructuredText, x: Int, y: Int, color: Int, shadow: Boolean)
open fun drawString(fontRenderer: IFontRenderer, text: StructuredText, x: Int, y: Int, color: Int, shadow: Boolean)
open fun drawString(fontRenderer: IFontRenderer, text: StructuredText, x: Int, y: Int, color: Int, shadow: Boolean)
open fun drawString(fontRenderer: IFontRenderer, text: StructuredText, x: Int, y: Int, color: Int, shadow: Boolean)
open fun drawString(fontRenderer: IFontRenderer, text: StructuredText, x: Int, y: Int, color: Int, shadow: Boolean)
open fun drawString(fontRenderer: IFontRenderer, text: StructuredText, x: Int, y: Int, color: Int, shadow: Boolean)
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open fun drawTexturedTintedRect(texture: MyResourceLocation, x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float, color: Int, filter: TextureFilter)
open fun drawTexturedTintedRect(texture: MyResourceLocation, x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float, color: Int, filter: TextureFilter)
open fun drawTexturedTintedRect(texture: MyResourceLocation, x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float, color: Int, filter: TextureFilter)
open fun drawTexturedTintedRect(texture: MyResourceLocation, x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float, color: Int, filter: TextureFilter)
open fun drawTexturedTintedRect(texture: MyResourceLocation, x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float, color: Int, filter: TextureFilter)
open fun drawTexturedTintedRect(texture: MyResourceLocation, x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float, color: Int, filter: TextureFilter)
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open fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, @Nullable overlayText: @Nullable StructuredText)
open fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, @Nullable overlayText: @Nullable StructuredText)
open fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, @Nullable overlayText: @Nullable StructuredText)
open fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, @Nullable overlayText: @Nullable StructuredText)
open fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, @Nullable overlayText: @Nullable StructuredText)
open fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, @Nullable overlayText: @Nullable StructuredText)