RenderUtils

open class RenderUtils(source)

Constructors

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constructor()

Functions

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open fun drawFloatingRect(x: Int, y: Int, width: Int, height: Int)
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open fun drawFloatingRectDark(x: Int, y: Int, width: Int, height: Int)
open fun drawFloatingRectDark(x: Int, y: Int, width: Int, height: Int, shadow: Boolean)
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open fun drawFloatingRectWithAlpha(x: Int, y: Int, width: Int, height: Int, alpha: Int, shadow: Boolean)
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open fun drawGradientRect(zLevel: Int, left: Int, top: Int, right: Int, bottom: Int, startColor: Int, endColor: Int)
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open fun drawOpenCloseTriangle(isOpen: Boolean, x: Double, y: Double, width: Double, height: Double)
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open fun drawTexturedRect(x: Float, y: Float, width: Float, height: Float)
open fun drawTexturedRect(x: Float, y: Float, width: Float, height: Float, filter: Int)
open fun drawTexturedRect(x: Float, y: Float, width: Float, height: Float, uMin: Float, uMax: Float, vMin: Float, vMax: Float)
open fun drawTexturedRect(x: Float, y: Float, width: Float, height: Float, uMin: Float, uMax: Float, vMin: Float, vMax: Float, filter: Int)
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open fun drawTexturedRectNoBlend(x: Float, y: Float, width: Float, height: Float, uMin: Float, uMax: Float, vMin: Float, vMax: Float, filter: Int)