ForgeRenderContext
Functions
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public Unit drawComplexTexture(MyResourceLocation p0, Float p1, Float p2, Float p3, Float p4, Consumer<RenderContext.DrawTextureBuilder> p5)
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public Unit drawNinePatch(NinePatch<MyResourceLocation> p0, Float p1, Float p2, Integer p3, Integer p4)
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public Unit drawOnTop(Layer layer, RenderContext.ScissorBehaviour scissorBehaviour, Consumer<RenderContext> later)
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public Unit drawString(IFontRenderer fontRenderer, StructuredText text, Integer x, Integer y, Integer color, Boolean shadow)
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public Unit drawStringCenteredScaledMaxWidth(StructuredText p0, IFontRenderer p1, Float p2, Float p3, Boolean p4, Integer p5, Integer p6)
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public Unit drawStringScaledMaxWidth(StructuredText p0, IFontRenderer p1, Integer p2, Integer p3, Boolean p4, Integer p5, Integer p6)
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public Unit drawTexturedTintedRect(MyResourceLocation texture, Float x, Float y, Float width, Float height, Float u1, Float v1, Float u2, Float v2, Integer color, TextureFilter filter)
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