ForgeRenderContext

public final class ForgeRenderContext implements RenderContext(source)

Constructors

Link copied to clipboard

Functions

Link copied to clipboard
public final Unit applyGlobalColor(Integer color)
Link copied to clipboard
Link copied to clipboard
public Unit clearScissor()
Link copied to clipboard
public Unit drawColoredRect(Float left, Float top, Float right, Float bottom, Integer color)
Link copied to clipboard
Link copied to clipboard
public Unit drawColouredQuads(Integer colour, Float coordinates)
Link copied to clipboard
public Unit drawDarkRect(Integer p0, Integer p1, Integer p2, Integer p3)
public Unit drawDarkRect(Integer x, Integer y, Integer width, Integer height, Boolean shadow)
Link copied to clipboard
public Unit drawGradientRect(Integer left, Integer top, Integer right, Integer bottom, Integer startColor, Integer endColor)
Link copied to clipboard
Link copied to clipboard
public Unit drawNinePatch(NinePatch<MyResourceLocation> p0, Float p1, Float p2, Integer p3, Integer p4)
Link copied to clipboard
public Unit drawOnTop(Layer layer, RenderContext.ScissorBehaviour scissorBehaviour, Consumer<RenderContext> later)
Link copied to clipboard
public Unit drawOpenCloseTriangle(Boolean p0, Float p1, Float p2, Float p3, Float p4, Integer p5)
Link copied to clipboard
public Unit drawString(IFontRenderer fontRenderer, StructuredText text, Integer x, Integer y, Integer color, Boolean shadow)
Link copied to clipboard
Link copied to clipboard
public Unit drawTexturedRect(MyResourceLocation p0, Float p1, Float p2, Float p3, Float p4)
Link copied to clipboard
public Unit drawTexturedTintedRect(MyResourceLocation texture, Float x, Float y, Float width, Float height, Float u1, Float v1, Float u2, Float v2, Integer color, TextureFilter filter)
Link copied to clipboard
public Unit drawTooltipNow(Integer x, Integer y, List<StructuredText> tooltipLines)
Link copied to clipboard
public Unit drawVerticalLine(Integer p0, Integer p1, Integer p2, Integer p3)
Link copied to clipboard
Link copied to clipboard
public Unit invertedRect(Float left, Float top, Float right, Float bottom, Integer additiveColor)
Link copied to clipboard
public Boolean isCmdDown()
Link copied to clipboard
public Boolean isKeyboardKeyDown(Integer keyboardKey)
Link copied to clipboard
Link copied to clipboard
public Boolean isMouseButtonDown(Integer mouseButton)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
public Unit popMatrix()
Link copied to clipboard
public Unit popScissor()
Link copied to clipboard
public Unit pushMatrix()
Link copied to clipboard
public Unit pushRawScissor(Integer left, Integer top, Integer right, Integer bottom)
Link copied to clipboard
public Unit pushScissor(Integer left, Integer top, Integer right, Integer bottom)
Link copied to clipboard
Link copied to clipboard
public Unit renderItemStack(IItemStack itemStack, Integer x, Integer y, StructuredText overlayText)
Link copied to clipboard
public Unit scale(Float p0)
public Unit scale(Float x, Float y)
Link copied to clipboard
Link copied to clipboard
public Unit translate(Float x, Float y)