ForgeRenderContext

Constructors

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constructor()

Properties

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Functions

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open fun bindTexture(@NotNull p0: @NotNull MyResourceLocation)
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open override fun clearScissor()
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open override fun color(r: Float, g: Float, b: Float, a: Float)
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open override fun disableDepth()
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open override fun disableScissor()
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open override fun doDrawTooltip()
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open override fun drawColoredRect(left: Float, top: Float, right: Float, bottom: Float, color: Int)
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open fun drawDarkRect(p0: Int, p1: Int, p2: Int, p3: Int)
open override fun drawDarkRect(x: Int, y: Int, width: Int, height: Int, shadow: Boolean)
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open override fun drawGradientRect(zLevel: Int, left: Int, top: Int, right: Int, bottom: Int, startColor: Int, endColor: Int)
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open fun drawHorizontalLine(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun drawNinePatch(@NotNull p0: @NotNull NinePatch<@NotNull MyResourceLocation>, p1: Float, p2: Float, p3: Int, p4: Int)
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open fun drawOpenCloseTriangle(p0: Boolean, p1: Float, p2: Float, p3: Float, p4: Float)
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open override fun drawString(renderer: IFontRenderer, text: String, x: Int, y: Int, color: Int, shadow: Boolean): Int
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open fun drawStringCenteredScaledMaxWidth(@NotNull p0: @NotNull String, @NotNull p1: @NotNull IFontRenderer, p2: Float, p3: Float, p4: Boolean, p5: Int, p6: Int)
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open fun drawStringScaledMaxWidth(@NotNull p0: @NotNull String, @NotNull p1: @NotNull IFontRenderer, p2: Int, p3: Int, p4: Boolean, p5: Int, p6: Int)
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open fun drawTexturedRect(p0: Float, p1: Float, p2: Float, p3: Float)
open override fun drawTexturedRect(x: Float, y: Float, width: Float, height: Float, u1: Float, v1: Float, u2: Float, v2: Float)
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open override fun drawTriangles(vararg coordinates: Float)
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open fun drawVerticalLine(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun enableDepth()
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@NotNull
open fun getMinecraft(): @NotNull IMinecraft
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open override fun invertedRect(left: Float, top: Float, right: Float, bottom: Float)
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open fun isCtrlDown(): Boolean
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open override fun isKeyboardKeyDown(keyboardKey: Int): Boolean
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open override fun isMouseButtonDown(mouseButton: Int): Boolean
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open fun isShiftDown(): Boolean
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open override fun popMatrix()
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open override fun popScissor()
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open override fun pushMatrix()
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open override fun pushScissor(left: Int, top: Int, right: Int, bottom: Int)
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open override fun refreshScissor()
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open override fun renderItemStack(itemStack: IItemStack, x: Int, y: Int, overlayText: String?)
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open override fun scale(x: Float, y: Float, z: Float)
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open override fun scheduleDrawTooltip(tooltipLines: List<String>)
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open override fun setTextureMinMagFilter(textureFilter: RenderContext.TextureFilter)
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open override fun translate(x: Float, y: Float, z: Float)