XMLUniverse

open class XMLUniverse(source)

Constructors

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constructor()

Properties

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Functions

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open fun load(context: XMLContext<out Any>, element: Element): GuiComponent
@NotNull
open fun load(@NotNull bind: @NotNull Any, @NotNull location: @NotNull MyResourceLocation): @NotNull GuiComponent
open fun load(bindTo: Any, stream: InputStream): GuiComponent
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open fun <E> mapXMLObject(attributeValue: String, type: Class<E>): E
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open fun qName(localPart: String): QName
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open fun registerLoader(loader: XMLGuiLoader<out Any>)
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open fun <T> registerMapper(clazz: Class<T>, function: (String) -> T)