NinePatchRenderer

object NinePatchRenderer : ContextualTextureRenderer<MyResourceLocation, RenderContext> (source)

Functions

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open override fun draw(texture: MyResourceLocation, context: RenderContext, x: Int, y: Int, width: Int, height: Int, u1: Float, v1: Float, u2: Float, v2: Float)
open fun draw(p0: TextureRegion<out MyResourceLocation>, p1: RenderContext, p2: Int, p3: Int, p4: Int, p5: Int, p6: Float, p7: Float, p8: Float, p9: Float)
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open fun drawTiled(p0: MyResourceLocation, p1: RenderContext, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Float, p9: Float, p10: Float, p11: Float)
open fun drawTiled(p0: TextureRegion<out MyResourceLocation>, p1: RenderContext, p2: Int, p3: Int, p4: Int, p5: Int, p6: Int, p7: Int, p8: Float, p9: Float, p10: Float, p11: Float)