MoulConfigScreenComponent

@NullMarked
open class MoulConfigScreenComponent : Screen

Constructors

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constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)

Properties

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open var focused: GuiEventListener
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val FOOTER_SEPARATOR: ResourceLocation
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val HEADER_SEPARATOR: ResourceLocation
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open var height: Int
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val INWORLD_FOOTER_SEPARATOR: ResourceLocation
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val INWORLD_HEADER_SEPARATOR: ResourceLocation
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val MENU_BACKGROUND: ResourceLocation
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open var width: Int

Functions

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open fun added()
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open fun afterMouseAction()
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open fun afterMouseMove()
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open fun charTyped(input: CharacterEvent): Boolean
open fun charTyped(chr: Char, modifiers: Int): Boolean
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open fun children(): List<out GuiEventListener>
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open fun clearFocus()
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open fun createContext(@Nullable drawContext: @Nullable GuiGraphics): GuiImmediateContext
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open fun fillCrashDetails(arg: CrashReport)
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open fun findNarratableWidget(list: List<out NarratableEntry>, arg: NarratableEntry): Screen.NarratableSearchResult
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open fun getBackgroundMusic(): Music
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open fun getBorderForArrowNavigation(arg: ScreenDirection): ScreenRectangle
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open fun getChildAt(d: Double, e: Double): Optional<GuiEventListener>
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open fun getCurrentFocusPath(): ComponentPath
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open fun getFont(): Font
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open fun getNarrationMessage(): Component
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open fun getRectangle(): ScreenRectangle
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open fun getTabOrderGroup(): Int
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open fun getTitle(): Component
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open fun getTooltipFromItem(arg: Minecraft, arg2: ItemStack): List<Component>
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open fun handleComponentClicked(arg: Style): Boolean
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open fun hasAltDown(): Boolean
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open fun hasShiftDown(): Boolean
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fun init(arg: Minecraft, i: Int, j: Int)
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open fun isCopy(i: Int): Boolean
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open fun isCut(i: Int): Boolean
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open fun isFocused(): Boolean
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open fun isMouseOver(d: Double, e: Double): Boolean
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open fun isPaste(i: Int): Boolean
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open fun isSelectAll(i: Int): Boolean
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open fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
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open fun keyReleased(i: Int, j: Int, k: Int): Boolean
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open fun mouseClicked(d: Double, e: Double, i: Int): Boolean
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open fun mouseDragged(d: Double, e: Double, i: Int, f: Double, g: Double): Boolean
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open fun mouseMoved(d: Double, e: Double)
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open fun mouseReleased(d: Double, e: Double, i: Int): Boolean
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open fun mouseScrolled(d: Double, e: Double, f: Double, g: Double): Boolean
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open fun nextFocusPath(arg: FocusNavigationEvent): ComponentPath
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open fun onClose()
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open fun onFilesDrop(list: List<Path>)
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open fun removed()
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open fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, deltaTicks: Float)
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open fun renderBackground(arg: GuiGraphics, i: Int, j: Int, f: Float)
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open fun renderMenuBackgroundTexture(arg: GuiGraphics, arg2: ResourceLocation, i: Int, j: Int, f: Float, g: Float, k: Int, l: Int)
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open fun renderTransparentBackground(arg: GuiGraphics)
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fun renderWithTooltip(arg: GuiGraphics, i: Int, j: Int, f: Float)
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open fun resize(arg: Minecraft, i: Int, j: Int)
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open fun setTooltipForNextRenderPass(list: List<FormattedCharSequence>)
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open fun tick()
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