MoulConfigScreenComponent

@NullMarked
open class MoulConfigScreenComponent : Screen(source)
@NullMarked
open class MoulConfigScreenComponent : Screen(source)
@NullMarked
open class MoulConfigScreenComponent : Screen(source)
@NullMarked
open class MoulConfigScreenComponent : Screen(source)
@NullMarked
open class MoulConfigScreenComponent : Screen(source)
@NullMarked
open class MoulConfigScreenComponent : Screen(source)

Constructors

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constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)
constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)
constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)
constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)
constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)
constructor(title: Component, guiContext: GuiContext, @Nullable previousScreen: @Nullable Screen)

Functions

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open fun charTyped(input: CharacterEvent): Boolean
open fun charTyped(input: CharacterEvent): Boolean
open fun charTyped(chr: Char, modifiers: Int): Boolean
open fun charTyped(chr: Char, modifiers: Int): Boolean
open fun charTyped(chr: Char, modifiers: Int): Boolean
open fun charTyped(input: CharacterEvent): Boolean
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open fun createContext(@Nullable drawContext: @Nullable GuiGraphics): GuiImmediateContext
open fun createContext(@Nullable drawContext: @Nullable GuiGraphics): GuiImmediateContext
open fun createContext(@Nullable drawContext: @Nullable GuiGraphics): GuiImmediateContext
open fun createContext(@Nullable drawContext: @Nullable GuiGraphics): GuiImmediateContext
open fun createContext(@Nullable drawContext: @Nullable GuiGraphics): GuiImmediateContext
open fun createContext(@Nullable drawContext: @Nullable GuiGraphicsExtractor): GuiImmediateContext
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open fun extractRenderState(context: GuiGraphicsExtractor, mouseX: Int, mouseY: Int, deltaTicks: Float)
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open fun keyPressed(input: KeyEvent): Boolean
open fun keyPressed(input: KeyEvent): Boolean
open fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
open fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
open fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
open fun keyPressed(input: KeyEvent): Boolean
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open fun keyReleased(input: KeyEvent): Boolean
open fun keyReleased(input: KeyEvent): Boolean
open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean
open fun keyReleased(input: KeyEvent): Boolean
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open fun mouseClicked(click: MouseButtonEvent, doubled: Boolean): Boolean
open fun mouseClicked(click: MouseButtonEvent, doubled: Boolean): Boolean
open fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
open fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
open fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean
open fun mouseClicked(click: MouseButtonEvent, doubled: Boolean): Boolean
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open fun mouseDragged(click: MouseButtonEvent, offsetX: Double, offsetY: Double): Boolean
open fun mouseDragged(click: MouseButtonEvent, offsetX: Double, offsetY: Double): Boolean
open fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
open fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
open fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean
open fun mouseDragged(click: MouseButtonEvent, offsetX: Double, offsetY: Double): Boolean
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open fun mouseMoved(mouseX: Double, mouseY: Double)
open fun mouseMoved(mouseX: Double, mouseY: Double)
open fun mouseMoved(mouseX: Double, mouseY: Double)
open fun mouseMoved(mouseX: Double, mouseY: Double)
open fun mouseMoved(mouseX: Double, mouseY: Double)
open fun mouseMoved(mouseX: Double, mouseY: Double)
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open fun mouseReleased(click: MouseButtonEvent): Boolean
open fun mouseReleased(click: MouseButtonEvent): Boolean
open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean
open fun mouseReleased(click: MouseButtonEvent): Boolean
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean
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open fun onClose()
open fun onClose()
open fun onClose()
open fun onClose()
open fun onClose()
open fun onClose()
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open fun removed()
open fun removed()
open fun removed()
open fun removed()
open fun removed()
open fun removed()
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open fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, deltaTicks: Float)
open fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, deltaTicks: Float)
open fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, deltaTicks: Float)
open fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, deltaTicks: Float)
open fun render(context: GuiGraphics, mouseX: Int, mouseY: Int, deltaTicks: Float)